Watch etiketine sahip kayıtlar gösteriliyor. Tüm kayıtları göster
Watch etiketine sahip kayıtlar gösteriliyor. Tüm kayıtları göster

22 Ekim 2018 Pazartesi

Huawei Watch GT’nin Özelliklleri Neler?




Çin merkezli teknoloji devi bugün Mate 20 serisi ile birlikte yeni akıllı saat modeli Huawei Watch GT’yi teknoloji meraklılarının beğenisine sundu.
1.39 inç büyüklüğünde 454×454 piksel çözünürlüğünde AMOLED ekrana ev sahipliği yapıyor. Akıllı saat, Cortex-M4 işlemci kullanıyor. 

Huawei Watch GT’nin batarya değeri ise 420 mAh. Akıllı saat 30 günlük sadece saat süresi, 2 haftalık normal kullanım süresi ve 22 saatlik GPS açık kullanım süresi sunuyor. 

25 Nisan 2015 Cumartesi

Take Your Apple Watch Face and Love It!

While Apple is known for fantastic product design, it's not known for customization. For instance, the first iPhone hit the world nearly eight years ago, and yet our "customizable" home screen options are limited to the organization of app icons and some wallpaper choices that can produce color tints through translucent layers.

With this in mind, all of us future Apple Watch owners likely will have to settle for a handful of Apple-developed watch faces. I've been curious about this for months, hoping that Apple would let third-party designers rethink how to show time through watch faces. My concern was that Apple simply would not allow custom watch faces. Now Daring Fireball's longtime Apple watcher John Gruber has showered all sorts of cold water over the notion of custom faces.

After taking a look at numerous watch faces available for Android Wear -- as well as thinking through the issue, certainly -- Gruber reached the conclusion that Apple will not allow rampant development of third-party watch faces for Apple Watch. However, he does think Apple eventually will increase personalization options, design a few more watch faces of its own, and perhaps even work with specific designers to create some new ones.

In the meantime, the watch face will be off-limits to developers, Gruber believes, because Apple considers it part of the Apple Watch system -- like the iPhone lock and home screen is core to iOS.

Damn.

Problem is, I had been holding out a glimmer of hope that Apple might open things up -- but now I have little hope, because I think Gruber's right.

More to the point, I have a sneaking suspicion that Apple's draconian take on customization actually results in better sales and higher customer satisfaction rates.

If that's true, well, damn all over again.

Conventional logic would dictate that consumers want to customize their smartphone experiences, as well as their Apple Watch experience. After all, they understand that the interface isn't forged out steel. It's software. It displays with pixels and light and therefore is malleable in a way that other devices -- and watches -- are not.

It just makes sense that you ought to be able to customize the interface -- at the very least, the watch face itself. Of course, you can customize all sorts of stuff with Android Wear and Android on smartphones. But Apple? Not so much.

However, not giving consumers what they think they want might very well be one of Apple's most masterful decisions. Ironic, I know. So how might this work out for Apple?

For starters, Apple can almost guarantee that Apple Watch "first impressions" are controlled. I don't know about you, but there've been a few times I've borrowed someone else's heavily customized Android-based smartphone, and the garish choices had me reconsidering the taste -- if not sanity -- of the owner. The same has gone for some of the jailbroken iPhones buddies have shown off. Customization can result in some things that are insanely ugly.

Still, that's the point of customization -- what I find nasty someone else finds pleasing. Humans, you know. Think different, right?

Except Apple tightly controls and manages the user experience. A simple and relatively neutral UI won't accidentally generate a sense of revulsion, so that over the long haul -- delivered across the world through many different cultures -- a relatively simple and slowly evolving UI actually might help Apple sell more devices.

The Apple Watch is in a more delicate place in time right now. With so many people unsure if they even want a smartwatch at all, some unfavorable first impressions through non-glorious Apple Watch faces actually could do some grassroots marketing damage to Apple.

So, first impressions of devices out in the wild might be more important than most of us realize.

Aside from first impressions, the ability to control core user interfaces results in a consistent usability across devices and owners. Right now, I can take a grandfather's iPhone and easily make adjustments to settings and apps. If I pick up a teenage girl's iPhone -- perhaps with some garish wallpaper and a horrible case, maybe with some sort of sticker on the home button -- I'll grimace but still be able to figure out my way around to troubleshoot a setting.

This consistency must help Apple Store Geniuses troubleshoot problems faster, too, likely resulting in better customer satisfaction.

In addition to confusion reduction, forcing a consistent way of interacting with a device aids in end user training, which may have something to do with some of the data that has shown, for example, that the iPhone has tended to enjoy higher usage rates among smartphones than the competition.

Remember when Apple introduced the iPod with white headphones? Those white headphones became a clear indicator of an Apple product. With only a small awareness of Apple, many people came to recognize a signifier of Apple. Awesome branding. As it stands right now, multiple types of iPhones can wear shape-hiding cases... but anyone who knows iOS can recognize iOS with just a glance.

So maybe customization isn't so much about mucking up Jony Ive's hard work. Maybe it has nothing to do with the nagging feeling that Apple's design acumen flirts with an arrogance that simply refuses to consider that customization is a worthy design feature.

No, maybe Apple's lackluster customization options are the product of a well-thought-out business decision designed to drive more sales.

TechNewsWorld columnist Chris Maxcer has been writing about the tech industry since the birth of the email newsletter, and he still remembers the clacking Mac keyboards from high school -- Apple's seed-planting strategy at work. While he enjoys elegant gear and sublime tech, there's something to be said for turning it all off -- or most of it -- to go outside. To catch him, take a "firstnamelastname" guess at WickedCoolBite.com. You can also connect with him on Google+.


Source: View the original article here

Dev Aims to Light the Way for Apple Watch Gaming

Coinciding with the official Apple Watch launch on Friday, a slew of apps and games are making their debuts. One of the early hopefuls is WayForward, which last week unveiled its Watch Quest, hoping to get a jump on the competition.
Some developers have been awaiting the opening of the WatchKit application programming interfaces in full before they put the might of their software engineering ability into the Apple Watch. The WatchKit API limits developers to creating widget-like glances, Watch notifications, and side-loaded apps powered by the might of a paired iPhone.
WayForward, developer of DuckTales Remastered
, aimed to light the way for game development on the Apple Watch. Because WatchKit has yet to be opened in full, WayForward used the side-load formula for Watch Quest.
Players choose their heroes and kit them out on their iPhones. They can then use their Apple Watches to guide their heroes along a quest that entails solving puzzles, slaying monsters, and searching for treasure.
Watch Quest
offers two difficulty levels, with the easier mode delivering longer quests and more passive gameplay than the advanced version. Designed for seasoned gamers, it requires more active gameplay and involves a foraging mechanic.
If successful, Watch Quest
and other games for smartwatches could redefine the wearables market. Gaming is positioned to go against one of the primary values of smartwatches, which is to help users disconnect from their digital lives, at least to a degree, according to Rich Weiss, Applause's director of product marketing and lead Apple Watch quality evangelist.
Gaming is meant to immerse players into an experience, no matter how graphically and mechanically complex or simple it may be, he said. By encouraging users to stay locked into their technology, smartwatch games could hit wearables where they're most vulnerable.
"Apple claims the Watch has about an 18-hour battery life, if you're glancing at your watch about 40 times a day," Weiss told TechNewsWorld, "but if you have a game that requires five minutes to play, then you aren't respecting that battery life. Developers have to figure out a way to make games quick hits."
There are two models smartwatch gaming may take. For persistent games, such as FarmVille
, Watch wearers may use their smartwatches to check in and maintain their plots.
The Watch also could be used for social gaming, with its taptic engine turning simple games like Tic Tac Toe
into intimate experiences for those separated by distance but feeling each other's pulses via their wristwatches. The social gaming aspect also could be used for location-based gaming, Weiss pointed out.
Though the jury is still out, the Apple Watch's early record-breaking sales have gotten people talking about smartwatches.
The Apple Watch may follow the path of the early iPhones, Weiss suggested. They were good at what they did, but they became great when they got developers and the app store behind them, he said.
"I think 2015 will be the year that people buy them and don't know what to do with them," he predicted. "Once enough people buy them, developers will start finding new and novel uses for them to make them better."
The popularity of the Apple Watch could benefit many companies besides Apple, noted Charles King, principal analyst at Pund-IT.
Those uninvested in Apple's ecosystem won't have access to the Apple Watch, so there will be plenty of opportunity for outsiders to leverage Apple's success for Android Wear devices.
"I think the Apple Watch's success will open the eyes of a lot of other vendors," King told TechNewsWorld, "and show them that there is still great deal of untapped potential in the smartwatch market." End
Quinten Plummer is a longtime technology reporter and an avid PC gamer who explored local news for a few years, covering law enforcement and government beats, before returning to writing about things run by ones and zeros and the people who make them. If it pushes pixels or improves lives, he wants to learn all he can about it.